Neuroadaptive Gaming: A Neural Simulation Framework for VR Play Therapy in Children with Autism
DOI:
https://doi.org/10.55544/ijrah.5.4.4Keywords:
fear, psychache, mental health, physical health, virtual realityAbstract
This study presents a modular neuroadaptive VR framework that uses simulated neural network dynamics to support therapeutic applications across diverse populations. Built on the XyberSync platform, the system adapts in real time to users' cognitive and emotional states, enhancing engagement and personalization. Two key modules demonstrate its versatility: Skyward Sojourn, which offers exposure therapy for acrophobia through immersive virtual environments, and a play therapy module for children with autism, designed to promote emotional regulation and social interaction. Early testing shows improved user engagement and therapeutic response, supporting the framework’s potential for scalable, brain-inspired digital interventions.
Research Objective: The objectives of this research are to develop a modular virtual reality framework that leverages neural network simulations for adaptive therapeutic environments, create and evaluate VR modules for acrophobia exposure therapy and autism play therapy, assess the impact of neuroadaptive feedback on user engagement and therapeutic outcomes, and demonstrate the framework’s flexibility across diverse neurotherapeutic applications.
Downloads
References
American Psychiatric Association. (2022). Diagnostic and statistical manual of mental disorders (5th ed., text rev.; DSM-5-TR). American Psychiatric Publishing.
Bouchard, S., Bernier, F., Boivin, É., Morin, B., & Robillard, G. (2012). Using biofeedback while immersed in a stressful virtual environment. Annual Review of CyberTherapy and Telemedicine, 181, 132–136.
LeCun, Y., Bengio, Y., & Hinton, G. (2015). Deep learning. Nature, 521(7553), 436-444.
Maenner, M. J. (2023). Prevalence and characteristics of autism spectrum disorder among children aged 8 years—autism and developmental disabilities monitoring network, 11 sites, United States, 2020. MMWR. Surveillance Summaries, 72.
Riva, G., Wiederhold, B. K., & Mantovani, F. (2019). Neuroscience of virtual reality: from virtual exposure to embodied medicine. Cyberpsychology, behavior, and social networking, 22(1), 82-96.
Wickham, H., & Grolemund, G. (2017). R for data science (Vol. 2). Sebastopol, CA: O'Reilly.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Ashlei Lewis, Dr. Alexa Yung

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
















